#ifndef NMAP_LUA_H #define NMAP_LUA_H #include #include #include #include "nse_lua.h" #include "scan_lists.h" class ScriptResult { private: const char *id; /* Structured output table, an integer ref in L_NSE[LUA_REGISTRYINDEX]. */ int output_ref; public: ScriptResult() : id(NULL), output_ref(LUA_NOREF) {} ~ScriptResult() { // ensures Lua ref is released clear(); } void clear (void); void set_output_tab (lua_State *, int); std::string get_output_str (void) const; const char *get_id (void) const { return id; } void write_xml() const; bool operator<(ScriptResult const &b) const { return strcmp(this->id, b.id) < 0; } }; typedef std::multiset ScriptResults; /* Call this to get a ScriptResults object which can be * used to store Pre-Scan and Post-Scan script Results */ ScriptResults *get_script_scan_results_obj (void); class Target; /* API */ int nse_yield (lua_State *, lua_KContext, lua_KFunction); void nse_restore (lua_State *, int); void nse_destructor (lua_State *, char); void nse_base (lua_State *); void nse_selectedbyname (lua_State *); void nse_gettarget (lua_State *, int); void open_nse (void); void script_scan (std::vector &targets, stype scantype); void close_nse (void); #define SCRIPT_ENGINE "NSE" #ifdef WIN32 # define SCRIPT_ENGINE_LUA_DIR "scripts\\" # define SCRIPT_ENGINE_LIB_DIR "nselib\\" #else # define SCRIPT_ENGINE_LUA_DIR "scripts/" # define SCRIPT_ENGINE_LIB_DIR "nselib/" #endif #define SCRIPT_ENGINE_DATABASE SCRIPT_ENGINE_LUA_DIR "script.db" #define SCRIPT_ENGINE_EXTENSION ".nse" #endif