/*************************************************************************** * nbase_winunix.h -- Background code that allows checking for input on * * stdin on Windows without blocking. * * * ***********************IMPORTANT NMAP LICENSE TERMS************************ * * The Nmap Security Scanner is (C) 1996-2025 Nmap Software LLC ("The Nmap * Project"). Nmap is also a registered trademark of the Nmap Project. * * This program is distributed under the terms of the Nmap Public Source * License (NPSL). The exact license text applying to a particular Nmap * release or source code control revision is contained in the LICENSE * file distributed with that version of Nmap or source code control * revision. More Nmap copyright/legal information is available from * https://nmap.org/book/man-legal.html, and further information on the * NPSL license itself can be found at https://nmap.org/npsl/ . This * header summarizes some key points from the Nmap license, but is no * substitute for the actual license text. * * Nmap is generally free for end users to download and use themselves, * including commercial use. It is available from https://nmap.org. * * The Nmap license generally prohibits companies from using and * redistributing Nmap in commercial products, but we sell a special Nmap * OEM Edition with a more permissive license and special features for * this purpose. See https://nmap.org/oem/ * * If you have received a written Nmap license agreement or contract * stating terms other than these (such as an Nmap OEM license), you may * choose to use and redistribute Nmap under those terms instead. * * The official Nmap Windows builds include the Npcap software * (https://npcap.com) for packet capture and transmission. It is under * separate license terms which forbid redistribution without special * permission. So the official Nmap Windows builds may not be redistributed * without special permission (such as an Nmap OEM license). * * Source is provided to this software because we believe users have a * right to know exactly what a program is going to do before they run it. * This also allows you to audit the software for security holes. * * Source code also allows you to port Nmap to new platforms, fix bugs, and * add new features. You are highly encouraged to submit your changes as a * Github PR or by email to the dev@nmap.org mailing list for possible * incorporation into the main distribution. Unless you specify otherwise, it * is understood that you are offering us very broad rights to use your * submissions as described in the Nmap Public Source License Contributor * Agreement. This is important because we fund the project by selling licenses * with various terms, and also because the inability to relicense code has * caused devastating problems for other Free Software projects (such as KDE * and NASM). * * The free version of Nmap is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Warranties, * indemnification and commercial support are all available through the * Npcap OEM program--see https://nmap.org/oem/ * ***************************************************************************/ /* $Id$ */ #include #include "nbase.h" #include "nbase_winunix.h" /* This code makes it possible to check for input on stdin on Windows without blocking. There are two obstacles that need to be overcome. The first is that select on Windows works for sockets only, not stdin. The other is that the Windows command shell doesn't echo typed characters to the screen unless the program is actively reading from stdin (which would normally mean blocking). The strategy is to create a background thread that constantly reads from stdin. The thread blocks while reading, which lets characters be echoed. The thread writes each block of data to a TCP socket. We juggle file descriptors and Windows file handles to make the rest of the program think that the other end of the TCP connection is stdin. Only the thread keeps a reference to the real stdin. Since "stdin" is now a socket, it can be used with select and poll. Call win_stdin_start_thread to start the thread and get the stdin socket. Any other operations on stdin (read, scanf, etc.) should be transparent. Any data buffered but not delivered to the program before starting the background thread may be lost when the thread is started. */ /* The background thread that reads and buffers the true stdin. */ static HANDLE stdin_thread = NULL; static SOCKET socket_r = INVALID_SOCKET; struct win_thread_data { /* This is a copy of the true stdin file handle before any redirection. It is read by the thread. */ HANDLE stdin_handle; /* This is the listen socket for the thread. It is closed after the first connection. */ int socket_l; }; /* This is the thread that reads from the true stdin (tdata->stdin_handle) and writes to socket_w, which is connected to the replacement stdin that the rest of the program sees. Once started, it never finishes except in case of error. win_stdin_start_thread is responsible for setting up tdata->stdin_handle. */ static DWORD WINAPI win_stdin_thread_func(void *data) { struct win_thread_data *tdata = (struct win_thread_data *)data; DWORD n, nwritten; char buffer[BUFSIZ]; SOCKET socket_w = accept(tdata->socket_l, NULL, NULL); if (socket_w == INVALID_SOCKET) { //fprintf(stderr, "accept error: %d\n", socket_errno()); goto ThreadCleanup; } closesocket(tdata->socket_l); tdata->socket_l = INVALID_SOCKET; if (SOCKET_ERROR == shutdown(socket_w, SD_RECEIVE)) goto ThreadCleanup; for (;;) { if (ReadFile(tdata->stdin_handle, buffer, sizeof(buffer), &n, NULL) == 0) break; if (n == -1 || n == 0) break; // In the future, we can use WSASend to take advantage of the OVERLAPPED socket for IOCP nwritten = send(socket_w, buffer, n, 0); if (nwritten == SOCKET_ERROR) break; if (nwritten != n) break; } ThreadCleanup: CloseHandle(tdata->stdin_handle); tdata->stdin_handle = NULL; if (tdata->socket_l != INVALID_SOCKET) { closesocket(tdata->socket_l); tdata->socket_l = INVALID_SOCKET; } if (socket_w != INVALID_SOCKET) closesocket(socket_w); return 0; } /* Get the newline translation mode (_O_TEXT or _O_BINARY) of a file descriptor. _O_TEXT does CRLF-LF translation and _O_BINARY does none. Complementary to _setmode. */ static int _getmode(int fd) { int mode; /* There is no standard _getmode function, but _setmode returns the previous value. Set it to a dummy value and set it back. */ mode = _setmode(fd, _O_BINARY); _setmode(fd, mode); return mode; } /* Start the reader thread and do all the file handle/descriptor redirection. Returns the STDIN socket on success, INVALID_SOCKET on error. */ int win_stdin_start_thread(void) { int stdin_fd; int stdin_fmode; int rc = 0, socksize = 0; struct win_thread_data *tdata = NULL; SOCKADDR_IN selfaddr; if (socket_r != INVALID_SOCKET) { assert(stdin_thread != NULL); return socket_r; } assert(stdin_thread == NULL); do { // Prepare handles for thread tdata = (struct win_thread_data *)safe_zalloc(sizeof(struct win_thread_data)); /* Create the listening socket for the thread. When it starts, it will * accept our connection and begin writing STDIN data to the connection. */ tdata->socket_l = (int) inheritable_socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (tdata->socket_l == -1) { //fprintf(stderr, "socket error: %d", socket_errno()); break; } socksize = sizeof(selfaddr); memset(&selfaddr, 0, socksize); selfaddr.sin_family = AF_INET; selfaddr.sin_addr.S_un.S_addr = htonl(INADDR_LOOPBACK); // Bind to any available loopback port if (SOCKET_ERROR == bind(tdata->socket_l, (SOCKADDR*)&selfaddr, socksize)) { //fprintf(stderr, "bind error: %d", socket_errno()); break; } // Get the address that was assigned by bind() if (SOCKET_ERROR == getsockname(tdata->socket_l, (SOCKADDR*)&selfaddr, &socksize)) { //fprintf(stderr, "getsockname error: %d", socket_errno()); break; } if (SOCKET_ERROR == listen(tdata->socket_l, 1)) { //fprintf(stderr, "listen error: %d\n", socket_errno()); break; } /* Make a copy of the stdin handle to be used by win_stdin_thread_func. It will remain a reference to the true stdin after we fake stdin to read from the socket instead. */ if (DuplicateHandle(GetCurrentProcess(), GetStdHandle(STD_INPUT_HANDLE), GetCurrentProcess(), &tdata->stdin_handle, 0, FALSE, DUPLICATE_SAME_ACCESS) == 0) { //fprintf(stderr, "DuplicateHandle error: %08x", GetLastError()); break; } /* Start up the thread. We don't bother keeping a reference to it because it runs until program termination. From here on out all reads from the stdin handle or file descriptor 0 will be reading from the socket that is fed by the thread. */ stdin_thread = CreateThread(NULL, 0, win_stdin_thread_func, tdata, 0, NULL); if (stdin_thread == NULL) { //fprintf(stderr, "CreateThread error: %08x", GetLastError()); break; } // Connect to the thread and rearrange our own STDIN handles // Sockets are created with WSA_FLAG_OVERLAPPED, which is needed for socket functions, // but it means we can't use read(). socket_r = (int)inheritable_socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (socket_r == INVALID_SOCKET) { //fprintf(stderr, "socket error: %d", socket_errno()); break; } if (SOCKET_ERROR == connect(socket_r, (SOCKADDR*)&selfaddr, socksize)) { //fprintf(stderr, "connect error: %d", socket_errno()); break; } if (SOCKET_ERROR == shutdown(socket_r, SD_SEND)) { //fprintf(stderr, "shutdown error: %d", socket_errno()); break; } /* Set the stdin handle to read from the socket. */ if (SetStdHandle(STD_INPUT_HANDLE, (HANDLE) socket_r) == 0) { //fprintf(stderr, "SetStdHandle error: %08x", GetLastError()); break; } /* Need to redirect file descriptor 0 also. _open_osfhandle makes a new file descriptor from an existing handle. */ /* Remember the newline translation mode (_O_TEXT or _O_BINARY), and restore it in the new file descriptor. */ stdin_fmode = _getmode(STDIN_FILENO); stdin_fd = _open_osfhandle((intptr_t) GetStdHandle(STD_INPUT_HANDLE), _O_RDONLY | stdin_fmode); if (stdin_fd == -1) { break; } if (dup2(stdin_fd, STDIN_FILENO) != 0) { break; } rc = 1; } while (0); if (rc != 1) { if (socket_r != INVALID_SOCKET) { if (GetStdHandle(STD_INPUT_HANDLE) == (HANDLE) socket_r && tdata->stdin_handle) { // restore STDIN SetStdHandle(STD_INPUT_HANDLE, tdata->stdin_handle); tdata->stdin_handle = NULL; // make sure we don't close it later! } closesocket(socket_r); socket_r = INVALID_SOCKET; } if (stdin_thread) { TerminateThread(stdin_thread, 1); stdin_thread = NULL; } if (tdata) { if (tdata->stdin_handle) CloseHandle(tdata->stdin_handle); if (tdata->socket_l != INVALID_SOCKET) closesocket(tdata->socket_l); free(tdata); } return INVALID_SOCKET; } assert(socket_r != INVALID_SOCKET); return socket_r; }