/* ** $Id: lvm.h $ ** Lua virtual machine ** See Copyright Notice in lua.h */ #ifndef lvm_h #define lvm_h #include "ldo.h" #include "lobject.h" #include "ltm.h" #if !defined(LUA_NOCVTN2S) #define cvt2str(o) ttisnumber(o) #else #define cvt2str(o) 0 /* no conversion from numbers to strings */ #endif #if !defined(LUA_NOCVTS2N) #define cvt2num(o) ttisstring(o) #else #define cvt2num(o) 0 /* no conversion from strings to numbers */ #endif /* ** You can define LUA_FLOORN2I if you want to convert floats to integers ** by flooring them (instead of raising an error if they are not ** integral values) */ #if !defined(LUA_FLOORN2I) #define LUA_FLOORN2I F2Ieq #endif /* ** Rounding modes for float->integer coercion */ typedef enum { F2Ieq, /* no rounding; accepts only integral values */ F2Ifloor, /* takes the floor of the number */ F2Iceil /* takes the ceil of the number */ } F2Imod; /* convert an object to a float (including string coercion) */ #define tonumber(o,n) \ (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n)) /* convert an object to a float (without string coercion) */ #define tonumberns(o,n) \ (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \ (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0)) /* convert an object to an integer (including string coercion) */ #define tointeger(o,i) \ (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ : luaV_tointeger(o,i,LUA_FLOORN2I)) /* convert an object to an integer (without string coercion) */ #define tointegerns(o,i) \ (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ : luaV_tointegerns(o,i,LUA_FLOORN2I)) #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2)) #define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2) /* ** fast track for 'gettable': if 't' is a table and 't[k]' is present, ** return 1 with 'slot' pointing to 't[k]' (position of final result). ** Otherwise, return 0 (meaning it will have to check metamethod) ** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL ** (otherwise). 'f' is the raw get function to use. */ #define luaV_fastget(L,t,k,slot,f) \ (!ttistable(t) \ ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ : (slot = f(hvalue(t), k), /* else, do raw access */ \ !isempty(slot))) /* result not empty? */ /* ** Special case of 'luaV_fastget' for integers, inlining the fast case ** of 'luaH_getint'. */ #define luaV_fastgeti(L,t,k,slot) \ (!ttistable(t) \ ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \ ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \ !isempty(slot))) /* result not empty? */ /* ** Finish a fast set operation (when fast get succeeds). In that case, ** 'slot' points to the place to put the value. */ #define luaV_finishfastset(L,t,slot,v) \ { setobj2t(L, cast(TValue *,slot), v); \ luaC_barrierback(L, gcvalue(t), v); } /* ** Shift right is the same as shift left with a negative 'y' */ #define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y)) LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2); LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n); LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode); LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p, F2Imod mode); LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode); LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val, const TValue *slot); LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key, TValue *val, const TValue *slot); LUAI_FUNC void luaV_finishOp (lua_State *L); LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci); LUAI_FUNC void luaV_concat (lua_State *L, int total); LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y); LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y); LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y); LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y); LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); #endif