/*************************************************************************** * charpool.cc -- Handles Nmap's "character pool" memory allocation * * system. * * * ***********************IMPORTANT NMAP LICENSE TERMS************************ * * The Nmap Security Scanner is (C) 1996-2024 Nmap Software LLC ("The Nmap * Project"). Nmap is also a registered trademark of the Nmap Project. * * This program is distributed under the terms of the Nmap Public Source * License (NPSL). The exact license text applying to a particular Nmap * release or source code control revision is contained in the LICENSE * file distributed with that version of Nmap or source code control * revision. More Nmap copyright/legal information is available from * https://nmap.org/book/man-legal.html, and further information on the * NPSL license itself can be found at https://nmap.org/npsl/ . This * header summarizes some key points from the Nmap license, but is no * substitute for the actual license text. * * Nmap is generally free for end users to download and use themselves, * including commercial use. It is available from https://nmap.org. * * The Nmap license generally prohibits companies from using and * redistributing Nmap in commercial products, but we sell a special Nmap * OEM Edition with a more permissive license and special features for * this purpose. See https://nmap.org/oem/ * * If you have received a written Nmap license agreement or contract * stating terms other than these (such as an Nmap OEM license), you may * choose to use and redistribute Nmap under those terms instead. * * The official Nmap Windows builds include the Npcap software * (https://npcap.com) for packet capture and transmission. It is under * separate license terms which forbid redistribution without special * permission. So the official Nmap Windows builds may not be redistributed * without special permission (such as an Nmap OEM license). * * Source is provided to this software because we believe users have a * right to know exactly what a program is going to do before they run it. * This also allows you to audit the software for security holes. * * Source code also allows you to port Nmap to new platforms, fix bugs, and * add new features. You are highly encouraged to submit your changes as a * Github PR or by email to the dev@nmap.org mailing list for possible * incorporation into the main distribution. Unless you specify otherwise, it * is understood that you are offering us very broad rights to use your * submissions as described in the Nmap Public Source License Contributor * Agreement. This is important because we fund the project by selling licenses * with various terms, and also because the inability to relicense code has * caused devastating problems for other Free Software projects (such as KDE * and NASM). * * The free version of Nmap is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Warranties, * indemnification and commercial support are all available through the * Npcap OEM program--see https://nmap.org/oem/ * ***************************************************************************/ /* $Id$ */ #include #undef NDEBUG #include #include "nbase.h" /* Character pool memory allocation */ #include "charpool.h" #include "nmap_error.h" static CharPool g_charpool (16384); const char *cp_strndup(const char *src, int len) { return g_charpool.dup(src, len); } const char *cp_strdup(const char *src) { return g_charpool.dup(src); } void cp_free(void) { return g_charpool.clear(); } class StrTable { public: StrTable() { memset(table, 0, sizeof(table)); for (int i = 1; i <= CHAR_MAX; i++) { table[i*2] = static_cast(i); } } const char *get(char c) { assert(c >= 0); return &table[c*2]; } private: char table[2*(CHAR_MAX + 1)]; }; static StrTable g_table; const char *cp_char2str(char c) { return g_table.get(c); } CharPool::CharPool(size_t init_sz) { assert(init_sz >= 256); /* Create our char pool */ currentbucketsz = init_sz; nexti = 0; char *b = (char *) safe_malloc(currentbucketsz); buckets.push_back(b); } void CharPool::clear(void) { for (BucketList::iterator it=buckets.begin(); it != buckets.end(); it++) { free(*it); } buckets.clear(); } const char *CharPool::dup(const char *src, int len) { if (len < 0) len = strlen(src); if (len == 0) return g_table.get('\0'); else if (len == 1) return g_table.get(*src); int sz = len + 1; char *p = buckets.back() + nexti; while (nexti + sz > currentbucketsz) { /* Doh! We've got to make room */ currentbucketsz <<= 1; nexti = 0; p = (char *) safe_malloc(currentbucketsz); buckets.push_back(p); } nexti += sz; p[len] = '\0'; return (const char *) memcpy(p, src, len); }