/*************************************************************************** * ncat_lua.c -- ncat lua facilities * ***********************IMPORTANT NMAP LICENSE TERMS************************ * * * The Nmap Security Scanner is (C) 1996-2022 Nmap Software LLC ("The Nmap * * Project"). Nmap is also a registered trademark of the Nmap Project. * * * * This program is distributed under the terms of the Nmap Public Source * * License (NPSL). The exact license text applying to a particular Nmap * * release or source code control revision is contained in the LICENSE * * file distributed with that version of Nmap or source code control * * revision. More Nmap copyright/legal information is available from * * https://nmap.org/book/man-legal.html, and further information on the * * NPSL license itself can be found at https://nmap.org/npsl/ . This * * header summarizes some key points from the Nmap license, but is no * * substitute for the actual license text. * * * * Nmap is generally free for end users to download and use themselves, * * including commercial use. It is available from https://nmap.org. * * * * The Nmap license generally prohibits companies from using and * * redistributing Nmap in commercial products, but we sell a special Nmap * * OEM Edition with a more permissive license and special features for * * this purpose. See https://nmap.org/oem/ * * * * If you have received a written Nmap license agreement or contract * * stating terms other than these (such as an Nmap OEM license), you may * * choose to use and redistribute Nmap under those terms instead. * * * * The official Nmap Windows builds include the Npcap software * * (https://npcap.com) for packet capture and transmission. It is under * * separate license terms which forbid redistribution without special * * permission. So the official Nmap Windows builds may not be * * redistributed without special permission (such as an Nmap OEM * * license). * * * * Source is provided to this software because we believe users have a * * right to know exactly what a program is going to do before they run it. * * This also allows you to audit the software for security holes. * * * * Source code also allows you to port Nmap to new platforms, fix bugs, * * and add new features. You are highly encouraged to submit your * * changes as a Github PR or by email to the dev@nmap.org mailing list * * for possible incorporation into the main distribution. Unless you * * specify otherwise, it is understood that you are offering us very * * broad rights to use your submissions as described in the Nmap Public * * Source License Contributor Agreement. This is important because we * * fund the project by selling licenses with various terms, and also * * because the inability to relicense code has caused devastating * * problems for other Free Software projects (such as KDE and NASM). * * * * The free version of Nmap is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Warranties, * * indemnification and commercial support are all available through the * * Npcap OEM program--see https://nmap.org/oem/ * * * ***************************************************************************/ /* $Id$ */ #include "ncat.h" #include "ncat_lua.h" static lua_State *L; static int last_function_number; static void report(char *prefix) { const char *errormsg; errormsg = lua_tostring(L, -1); if (errormsg == NULL) errormsg = "(error object is not a string)"; bye("%s: %s.", prefix, errormsg); } static int traceback (lua_State *LL) { const char *msg; msg = lua_tostring(LL, 1); if (msg) { luaL_traceback(LL, LL, msg, 1); } else { if (!lua_isnoneornil(LL, 1)) { /* is there an error object? */ if (!luaL_callmeta(LL, 1, "__tostring")) /* try its 'tostring' metamethod */ lua_pushliteral(LL, "(no error message)"); } } return 1; } void lua_setup(void) { ncat_assert(o.cmdexec != NULL); L = luaL_newstate(); luaL_openlibs(L); if (luaL_loadfile(L, o.cmdexec) != 0) report("Error loading the Lua script"); /* install the traceback function */ last_function_number = lua_gettop(L); lua_pushcfunction(L, traceback); lua_insert(L, last_function_number); } void lua_run(void) { if (lua_pcall(L, 0, 0, last_function_number) != LUA_OK && !lua_isnil(L, -1)) { /* handle the error; the code below is taken from lua.c, Lua source code */ lua_remove(L, last_function_number); report("Error running the Lua script"); } else { if (o.debug) logdebug("%s returned successfully.\n", o.cmdexec); lua_close(L); exit(EXIT_SUCCESS); } }