/*************************************************************************** * portlist.h -- Functions for manipulating various lists of ports * * maintained internally by Nmap. * * * ***********************IMPORTANT NMAP LICENSE TERMS************************ * * * The Nmap Security Scanner is (C) 1996-2020 Insecure.Com LLC ("The Nmap * * Project"). Nmap is also a registered trademark of the Nmap Project. * * * * This program is distributed under the terms of the Nmap Public Source * * License (NPSL). The exact license text applying to a particular Nmap * * release or source code control revision is contained in the LICENSE * * file distributed with that version of Nmap or source code control * * revision. More Nmap copyright/legal information is available from * * https://nmap.org/book/man-legal.html, and further information on the * * NPSL license itself can be found at https://nmap.org/npsl. This header * * summarizes some key points from the Nmap license, but is no substitute * * for the actual license text. * * * * Nmap is generally free for end users to download and use themselves, * * including commercial use. It is available from https://nmap.org. * * * * The Nmap license generally prohibits companies from using and * * redistributing Nmap in commercial products, but we sell a special Nmap * * OEM Edition with a more permissive license and special features for * * this purpose. See https://nmap.org/oem * * * * If you have received a written Nmap license agreement or contract * * stating terms other than these (such as an Nmap OEM license), you may * * choose to use and redistribute Nmap under those terms instead. * * * * The official Nmap Windows builds include the Npcap software * * (https://npcap.org) for packet capture and transmission. It is under * * separate license terms which forbid redistribution without special * * permission. So the official Nmap Windows builds may not be * * redistributed without special permission (such as an Nmap OEM * * license). * * * * Source is provided to this software because we believe users have a * * right to know exactly what a program is going to do before they run it. * * This also allows you to audit the software for security holes. * * * * Source code also allows you to port Nmap to new platforms, fix bugs, * * and add new features. You are highly encouraged to submit your * * changes as a Github PR or by email to the dev@nmap.org mailing list * * for possible incorporation into the main distribution. Unless you * * specify otherwise, it is understood that you are offering us very * * broad rights to use your submissions as described in the Nmap Public * * Source License Contributor Agreement. This is important because we * * fund the project by selling licenses with various terms, and also * * because the inability to relicense code has caused devastating * * problems for other Free Software projects (such as KDE and NASM). * * * * The free version of Nmap is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Warranties, * * indemnification and commercial support are all available through the * * Npcap OEM program--see https://nmap.org/oem. * * * ***************************************************************************/ /* $Id$ */ #ifndef PORTLIST_H #define PORTLIST_H #include "nbase.h" #ifndef NOLUA #include "nse_main.h" #endif #include "portreasons.h" #include /* port states */ #define PORT_UNKNOWN 0 #define PORT_CLOSED 1 #define PORT_OPEN 2 #define PORT_FILTERED 3 #define PORT_TESTING 4 #define PORT_FRESH 5 #define PORT_UNFILTERED 6 #define PORT_OPENFILTERED 7 /* Like udp/fin/xmas/null/ipproto scan with no response */ #define PORT_CLOSEDFILTERED 8 /* Idle scan */ #define PORT_HIGHEST_STATE 9 /* ***IMPORTANT -- BUMP THIS UP WHEN STATES ARE ADDED *** */ const char *statenum2str(int state); #define TCPANDUDPANDSCTP IPPROTO_MAX #define UDPANDSCTP (IPPROTO_MAX + 1) enum serviceprobestate { PROBESTATE_INITIAL=1, // No probes started yet PROBESTATE_NULLPROBE, // Is working on the NULL Probe PROBESTATE_MATCHINGPROBES, // Is doing matching probe(s) PROBESTATE_NONMATCHINGPROBES, // The above failed, is checking nonmatches PROBESTATE_FINISHED_HARDMATCHED, // Yay! Found a match PROBESTATE_FINISHED_SOFTMATCHED, // Well, a soft match anyway PROBESTATE_FINISHED_NOMATCH, // D'oh! Failed to find the service. PROBESTATE_FINISHED_TCPWRAPPED, // We think the port is blocked via tcpwrappers PROBESTATE_EXCLUDED, // The port has been excluded from the scan PROBESTATE_INCOMPLETE // failed to complete (error, host timeout, etc.) }; enum service_detection_type { SERVICE_DETECTION_TABLE, SERVICE_DETECTION_PROBED }; enum service_tunnel_type { SERVICE_TUNNEL_NONE, SERVICE_TUNNEL_SSL }; // Move some popular TCP ports to the beginning of the portlist, because // that can speed up certain scans. You should have already done any port // randomization, this should prevent the ports from always coming out in the // same order. void random_port_cheat(u16 *ports, int portcount); struct serviceDeductions { serviceDeductions(); void populateFullVersionString(char *buf, size_t n) const; char *name; // will be NULL if can't determine // Confidence is a number from 0 (least confident) to 10 (most // confident) expressing how accurate the service detection is // likely to be. int name_confidence; // Any of these 6 can be NULL if we weren't able to determine it char *product; char *version; char *extrainfo; char *hostname; char *ostype; char *devicetype; std::vector cpe; // SERVICE_TUNNEL_NONE or SERVICE_TUNNEL_SSL enum service_tunnel_type service_tunnel; // if we should give the user a service fingerprint to submit, here it is. Otherwise NULL. char *service_fp; enum service_detection_type dtype; // definition above }; class Port { friend class PortList; public: Port(); void freeService(bool del_service); void freeScriptResults(void); void getNmapServiceName(char *namebuf, int buflen) const; u16 portno; u8 proto; u8 state; state_reason_t reason; #ifndef NOLUA ScriptResults scriptResults; #endif private: /* This is allocated only on demand by PortList::setServiceProbeResults to save memory for the many closed or filtered ports that don't need it. */ serviceDeductions *service; }; /* Needed enums to address some arrays. This values * should never be used directly. Use INPROTO2PORTLISTPROTO macro */ enum portlist_proto { // PortList Protocols PORTLIST_PROTO_TCP = 0, PORTLIST_PROTO_UDP = 1, PORTLIST_PROTO_SCTP = 2, PORTLIST_PROTO_IP = 3, PORTLIST_PROTO_MAX = 4 }; class PortList { public: PortList(); ~PortList(); /* Set ports that will be scanned for each protocol. This function * must be called before any PortList object will be created. */ static void initializePortMap(int protocol, u16 *ports, int portcount); /* Free memory used by port_map. It should be done somewhere before quitting*/ static void freePortMap(); void setDefaultPortState(u8 protocol, int state); void setPortState(u16 portno, u8 protocol, int state); int getPortState(u16 portno, u8 protocol); int forgetPort(u16 portno, u8 protocol); bool portIsDefault(u16 portno, u8 protocol); /* Saves an identification string for the target containing these ports (an IP address might be a good example, but set what you want). Only used when printing new port updates. Optional. A copy is made. */ void setIdStr(const char *id); /* A function for iterating through the ports. Give NULL for the first "afterthisport". Then supply the most recent returned port for each subsequent call. When no more matching ports remain, NULL will be returned. To restrict returned ports to just one protocol, specify IPPROTO_TCP, IPPROTO_UDP or UPPROTO_SCTP for allowed_protocol. A TCPANDUDPANDSCTP for allowed_protocol matches either. A 0 for allowed_state matches all possible states. This function returns ports in numeric order from lowest to highest, except that if you ask for TCP, UDP & SCTP, all TCP ports will be returned before we start returning UDP and finally SCTP ports */ Port *nextPort(const Port *cur, Port *next, int allowed_protocol, int allowed_state); int setStateReason(u16 portno, u8 proto, reason_t reason, u8 ttl, const struct sockaddr_storage *ip_addr); int numscriptresults; /* Total number of scripts which produced output */ /* Get number of ports in this state. This a sum for protocols. */ int getStateCounts(int state) const; /* Get number of ports in this state for requested protocol. */ int getStateCounts(int protocol, int state) const; // sname should be NULL if sres is not // PROBESTATE_FINISHED_MATCHED. product,version, and/or extrainfo // will be NULL if unavailable. Note that this function makes its // own copy of sname and product/version/extrainfo. This function // also takes care of truncating the version strings to a // 'reasonable' length if necessary, and cleaning up any unprintable // chars. (these tests are to avoid annoying DOS (or other) attacks // by malicious services). The fingerprint should be NULL unless // one is available and the user should submit it. tunnel must be // SERVICE_TUNNEL_NONE (normal) or SERVICE_TUNNEL_SSL (means ssl was // detected and we tried to tunnel through it ). void setServiceProbeResults(u16 portno, int protocol, enum serviceprobestate sres, const char *sname, enum service_tunnel_type tunnel, const char *product, const char *version, const char *hostname, const char *ostype, const char *devicetype, const char *extrainfo, const std::vector *cpe, const char *fingerprint); // pass in an allocated struct serviceDeductions (don't worry about initializing, and // you don't have to free any internal ptrs. See the serviceDeductions definition for // the fields that are populated. Returns 0 if at least a name is available. void getServiceDeductions(u16 portno, int protocol, struct serviceDeductions *sd) const; #ifndef NOLUA void addScriptResult(u16 portno, int protocol, const ScriptResult& sr); #endif /* Cycles through the 0 or more "ignored" ports which should be consolidated for Nmap output. They are returned sorted by the number of ports in the state, starting with the most common. It should first be called with PORT_UNKNOWN to obtain the most popular ignored state (if any). Then call with that state to get the next most popular one. Returns the state if there is one, but returns PORT_UNKNOWN if there are no (more) states which qualify for consolidation */ int nextIgnoredState(int prevstate); /* Returns true if a state should be ignored (consolidated), false otherwise */ bool isIgnoredState(int state); int numIgnoredStates(); int numIgnoredPorts(); int numPorts() const; bool hasOpenPorts() const; /* Returns true if service scan is done and portno is found to be tcpwrapped, false otherwise */ bool isTCPwrapped(u16 portno) const; private: void mapPort(u16 *portno, u8 *protocol) const; /* Get Port structure from PortList structure.*/ const Port *lookupPort(u16 portno, u8 protocol) const; Port *createPort(u16 portno, u8 protocol); /* Set Port structure to PortList structure.*/ void setPortEntry(u16 portno, u8 protocol, Port *port); /* A string identifying the system these ports are on. Just used for printing open ports, if it is set with setIdStr() */ char *idstr; /* Number of ports in each state per each protocol. */ int state_counts_proto[PORTLIST_PROTO_MAX][PORT_HIGHEST_STATE]; Port **port_list[PORTLIST_PROTO_MAX]; protected: /* Maps port_number to index in port_list array. * Only functions: getPortEntry, setPortEntry, initializePortMap and * nextPort should access this structure directly. */ static u16 *port_map[PORTLIST_PROTO_MAX]; static u16 *port_map_rev[PORTLIST_PROTO_MAX]; /* Number of allocated elements in port_list per each protocol. */ static int port_list_count[PORTLIST_PROTO_MAX]; Port default_port_state[PORTLIST_PROTO_MAX]; }; #endif