/* ** $Id: lgc.h,v 2.58.1.1 2013/04/12 18:48:47 roberto Exp $ ** Garbage Collector ** See Copyright Notice in lua.h */ #ifndef lgc_h #define lgc_h #include "lobject.h" #include "lstate.h" /* ** Collectable objects may have one of three colors: white, which ** means the object is not marked; gray, which means the ** object is marked, but its references may be not marked; and ** black, which means that the object and all its references are marked. ** The main invariant of the garbage collector, while marking objects, ** is that a black object can never point to a white one. Moreover, ** any gray object must be in a "gray list" (gray, grayagain, weak, ** allweak, ephemeron) so that it can be visited again before finishing ** the collection cycle. These lists have no meaning when the invariant ** is not being enforced (e.g., sweep phase). */ /* how much to allocate before next GC step */ #if !defined(GCSTEPSIZE) /* ~100 small strings */ #define GCSTEPSIZE (cast_int(100 * sizeof(TString))) #endif /* ** Possible states of the Garbage Collector */ #define GCSpropagate 0 #define GCSatomic 1 #define GCSsweepstring 2 #define GCSsweepudata 3 #define GCSsweep 4 #define GCSpause 5 #define issweepphase(g) \ (GCSsweepstring <= (g)->gcstate && (g)->gcstate <= GCSsweep) #define isgenerational(g) ((g)->gckind == KGC_GEN) /* ** macros to tell when main invariant (white objects cannot point to black ** ones) must be kept. During a non-generational collection, the sweep ** phase may break the invariant, as objects turned white may point to ** still-black objects. The invariant is restored when sweep ends and ** all objects are white again. During a generational collection, the ** invariant must be kept all times. */ #define keepinvariant(g) (isgenerational(g) || g->gcstate <= GCSatomic) /* ** Outside the collector, the state in generational mode is kept in ** 'propagate', so 'keepinvariant' is always true. */ #define keepinvariantout(g) \ check_exp(g->gcstate == GCSpropagate || !isgenerational(g), \ g->gcstate <= GCSatomic) /* ** some useful bit tricks */ #define resetbits(x,m) ((x) &= cast(lu_byte, ~(m))) #define setbits(x,m) ((x) |= (m)) #define testbits(x,m) ((x) & (m)) #define bitmask(b) (1<<(b)) #define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2)) #define l_setbit(x,b) setbits(x, bitmask(b)) #define resetbit(x,b) resetbits(x, bitmask(b)) #define testbit(x,b) testbits(x, bitmask(b)) /* Layout for bit use in `marked' field: */ #define WHITE0BIT 0 /* object is white (type 0) */ #define WHITE1BIT 1 /* object is white (type 1) */ #define BLACKBIT 2 /* object is black */ #define FINALIZEDBIT 3 /* object has been separated for finalization */ #define SEPARATED 4 /* object is in 'finobj' list or in 'tobefnz' */ #define FIXEDBIT 5 /* object is fixed (should not be collected) */ #define OLDBIT 6 /* object is old (only in generational mode) */ /* bit 7 is currently used by tests (luaL_checkmemory) */ #define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT) #define iswhite(x) testbits((x)->gch.marked, WHITEBITS) #define isblack(x) testbit((x)->gch.marked, BLACKBIT) #define isgray(x) /* neither white nor black */ \ (!testbits((x)->gch.marked, WHITEBITS | bitmask(BLACKBIT))) #define isold(x) testbit((x)->gch.marked, OLDBIT) /* MOVE OLD rule: whenever an object is moved to the beginning of a GC list, its old bit must be cleared */ #define resetoldbit(o) resetbit((o)->gch.marked, OLDBIT) #define otherwhite(g) (g->currentwhite ^ WHITEBITS) #define isdeadm(ow,m) (!(((m) ^ WHITEBITS) & (ow))) #define isdead(g,v) isdeadm(otherwhite(g), (v)->gch.marked) #define changewhite(x) ((x)->gch.marked ^= WHITEBITS) #define gray2black(x) l_setbit((x)->gch.marked, BLACKBIT) #define valiswhite(x) (iscollectable(x) && iswhite(gcvalue(x))) #define luaC_white(g) cast(lu_byte, (g)->currentwhite & WHITEBITS) #define luaC_condGC(L,c) \ {if (G(L)->GCdebt > 0) {c;}; condchangemem(L);} #define luaC_checkGC(L) luaC_condGC(L, luaC_step(L);) #define luaC_barrier(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \ luaC_barrier_(L,obj2gco(p),gcvalue(v)); } #define luaC_barrierback(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \ luaC_barrierback_(L,p); } #define luaC_objbarrier(L,p,o) \ { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) \ luaC_barrier_(L,obj2gco(p),obj2gco(o)); } #define luaC_objbarrierback(L,p,o) \ { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) luaC_barrierback_(L,p); } #define luaC_barrierproto(L,p,c) \ { if (isblack(obj2gco(p))) luaC_barrierproto_(L,p,c); } LUAI_FUNC void luaC_freeallobjects (lua_State *L); LUAI_FUNC void luaC_step (lua_State *L); LUAI_FUNC void luaC_forcestep (lua_State *L); LUAI_FUNC void luaC_runtilstate (lua_State *L, int statesmask); LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency); LUAI_FUNC GCObject *luaC_newobj (lua_State *L, int tt, size_t sz, GCObject **list, int offset); LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v); LUAI_FUNC void luaC_barrierback_ (lua_State *L, GCObject *o); LUAI_FUNC void luaC_barrierproto_ (lua_State *L, Proto *p, Closure *c); LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt); LUAI_FUNC void luaC_checkupvalcolor (global_State *g, UpVal *uv); LUAI_FUNC void luaC_changemode (lua_State *L, int mode); #endif