#include "nse_main.h"

#include "nse_init.h"
#include "nse_nsock.h"
#include "nse_nmaplib.h"
#include "nse_debug.h"
#include "nse_macros.h"

#include "nmap.h"
#include "nmap_error.h"
#include "portlist.h"
#include "nsock.h"
#include "NmapOps.h"
#include "timing.h"
#include "Target.h"
#include "nmap_tty.h"

extern NmapOps o;

struct run_record {
	short type; // 0 - hostrule; 1 - portrule
	Port* port;
	Target* host;
};

struct thread_record {
	lua_State* thread;
	int resume_arguments;
	unsigned int registry_idx; // index in the main state registry
	double runlevel;
	struct run_record rr;
};

int current_hosts = 0;
int errfunc = 0;
std::list<std::list<struct thread_record> > torun_scripts;
std::list<struct thread_record> running_scripts;
std::list<struct thread_record> waiting_scripts;

class CompareRunlevels {
public:
	bool operator() (const struct thread_record& lhs, const struct thread_record& rhs) {
		return lhs.runlevel < rhs.runlevel;
	}
};

// prior execution
int process_preparerunlevels(std::list<struct thread_record> torun_threads);
int process_preparehost(lua_State* L, Target* target, std::list<struct thread_record>& torun_threads);
int process_preparethread(lua_State* L, struct thread_record* tr);

// helper functions
int process_getScriptId(lua_State* L, ScriptResult * ssr);
int process_pickScriptsForPort(
		lua_State* L, 
		Target* target, 
		Port* port,
		std::list<thread_record>& torun_threads);

// execution
int process_mainloop(lua_State* L);
int process_waiting2running(lua_State* L, int resume_arguments);
int process_finalize(lua_State* L, unsigned int registry_idx);

// post execution
int cleanup_threads(std::list<struct thread_record> trs);

void ScriptResult::set_output (const char *out)
{
  output = std::string(out);
}

std::string ScriptResult::get_output (void)
{
  return output;
}

void ScriptResult::set_id (const char *ident)
{
  id = std::string(ident);
}

std::string ScriptResult::get_id (void)
{
  return id;
}

/* int panic (lua_State *L)
 *
 * Panic function set via lua_atpanic().
 */
static int panic (lua_State *L)
{
  const char *err = lua_tostring(L, 1);
  fatal("Unprotected error in Lua:\n%s\n", err);
  return 0;
}

/* size_t table_length (lua_State *L, int index)
 *
 * Returns the length of the table at index index.
 * This length is the number of elements, not just array elements.
 */
size_t table_length (lua_State *L, int index)
{
  size_t len = 0;
  lua_pushvalue(L, index);
  lua_pushnil(L);
  while (lua_next(L, -2) != 0)
  {
    len++;
    lua_pop(L, 1);
  }
  lua_pop(L, 1); // table
  return len;
}

/* int escape_char (lua_State *L)
 *
 * This function is called via Lua through string.gsub. Its purpose is to
 * escape characters. So the first sole character is changed to "\xFF" (hex).
 */
static int escape_char (lua_State *L)
{
  char hold[10];
  const char *str = luaL_checkstring(L, 1);
  int size = sprintf(hold, "\\x%02X", *str & 0xff);
  lua_pushlstring(L, hold, size);
  return 1;
}

int script_updatedb (void)
{
  int status;
  int ret = SCRIPT_ENGINE_SUCCESS;
  lua_State *L;

  SCRIPT_ENGINE_VERBOSE(
      log_write(LOG_STDOUT, "%s: Updating rule database.\n", 
        SCRIPT_ENGINE);
      )

  L = luaL_newstate();
  if (L == NULL)
  {
    error("%s: Failed luaL_newstate()", SCRIPT_ENGINE);
    return 0;
  }
  lua_atpanic(L, panic);
  
  status = lua_cpcall(L, init_lua, NULL);
  if (status != 0)
  {
    error("%s: error while initializing Lua State:\n%s\n",
        SCRIPT_ENGINE, lua_tostring(L, -1));
    ret = SCRIPT_ENGINE_ERROR;
    goto finishup;
  }
  
  lua_settop(L, 0); // safety, is 0 anyway
  lua_rawgeti(L, LUA_REGISTRYINDEX, errfunc); // index 1

  lua_pushcclosure(L, init_updatedb, 0);
  status = lua_pcall(L, 0, 0, 1);
  if(status != 0)
  {
    error("%s: error while updating Script Database:\n%s\n",
        SCRIPT_ENGINE, lua_tostring(L, -1));
    ret = SCRIPT_ENGINE_ERROR;
    goto finishup;
  }
  
  log_write(LOG_STDOUT, "NSE script database updated successfully.\n");
  
  finishup:
    lua_close(L);
    if (ret != SCRIPT_ENGINE_SUCCESS)
    {
      error("%s: Aborting database update.\n", SCRIPT_ENGINE);
      return SCRIPT_ENGINE_ERROR;
    }
    else
      return SCRIPT_ENGINE_SUCCESS;
}

/* check the script-arguments provided to nmap (--script-args) before
 * scanning starts - otherwise the whole scan will run through and be
 * aborted before script-scanning 
 */
int script_check_args (void)
{
  int ret = SCRIPT_ENGINE_SUCCESS, status;
  lua_State* L = luaL_newstate();

  if (L == NULL)
    fatal("Error opening lua, for checking arguments\n");
  lua_atpanic(L, panic);

  /* set all global libraries (we'll need the string-lib) */
  status = lua_cpcall(L, init_lua, NULL);
  if (status != 0)
  {
    error("%s: error while initializing Lua State:\n%s\n",
        SCRIPT_ENGINE, lua_tostring(L, -1));
    ret = SCRIPT_ENGINE_ERROR;
    goto finishup;
  }

  lua_pushcclosure(L, init_parseargs, 0);
  lua_pushstring(L, o.scriptargs);
  lua_pcall(L, 1, 1, 0);

  if (!lua_isfunction(L, -1))
    ret = SCRIPT_ENGINE_ERROR;

  finishup:
	lua_close(L);
	return ret;
}

/* open a lua instance
 * open the lua standard libraries
 * open all the scripts and prepare them for execution
 * 	(export nmap bindings, add them to host/port rulesets etc.)
 * apply all scripts on all hosts
 * */
int script_scan(std::vector<Target*> &targets) {
	int status;
	std::vector<Target*>::iterator target_iter;
	std::list<std::list<struct thread_record> >::iterator runlevel_iter;
	std::list<struct thread_record>::iterator thr_iter;
	std::list<struct thread_record> torun_threads;
    std::vector<std::string>::iterator script_iter;
	lua_State* L;

	o.current_scantype = SCRIPT_SCAN;

	SCRIPT_ENGINE_VERBOSE(
			log_write(LOG_STDOUT, "%s: Initiating script scanning.\n", SCRIPT_ENGINE);
			)

	SCRIPT_ENGINE_DEBUGGING(
		unsigned int tlen = targets.size();
		char targetstr[128];
		if(tlen > 1)
			log_write(LOG_STDOUT, "%s: Script scanning %d hosts.\n", 
				SCRIPT_ENGINE, tlen);
		else
			log_write(LOG_STDOUT, "%s: Script scanning %s.\n", 
				SCRIPT_ENGINE, (*targets.begin())->NameIP(targetstr, sizeof(targetstr)));
	)

	L = luaL_newstate();
	if (L == NULL) {
		error("%s: Failed luaL_newstate()", SCRIPT_ENGINE);
        return SCRIPT_ENGINE_ERROR;
	}
    lua_atpanic(L, panic);

    status = lua_cpcall(L, init_lua, NULL);
    if (status != 0)
    {
      error("%s: error while initializing Lua State:\n%s\n",
          SCRIPT_ENGINE, lua_tostring(L, -1));
      status = SCRIPT_ENGINE_ERROR;
      goto finishup;
    }

	//set the arguments - if provided
    status = lua_cpcall(L, init_setargs, NULL);
    if (status != 0)
    {
      error("%s: error while setting arguments for scripts:\n%s\n",
          SCRIPT_ENGINE, lua_tostring(L, -1));
      status = SCRIPT_ENGINE_ERROR;
      goto finishup;
    }

    lua_settop(L, 0); // safety, is 0 anyway
    lua_rawgeti(L, LUA_REGISTRYINDEX, errfunc); // index 1

    if (!lua_checkstack(L, o.chosenScripts.size() + 1))
    {
      error("%s: stack overflow at %s:%d", SCRIPT_ENGINE, __FILE__, __LINE__);
      status = SCRIPT_ENGINE_ERROR;
      goto finishup;
    }
    lua_pushcclosure(L, init_rules, 0);
    for (script_iter = o.chosenScripts.begin();
         script_iter != o.chosenScripts.end();
         script_iter++)
      lua_pushstring(L, script_iter->c_str());
    status = lua_pcall(L, o.chosenScripts.size(), 0, 1);
    if (status != 0)
    {
      error("%s: error while initializing script rules:\n%s\n",
          SCRIPT_ENGINE, lua_tostring(L, -1));
      status = SCRIPT_ENGINE_ERROR;
      goto finishup;
    }

	SCRIPT_ENGINE_DEBUGGING(log_write(LOG_STDOUT, "%s: Matching rules.\n", SCRIPT_ENGINE);)

	for(target_iter = targets.begin(); target_iter != targets.end(); target_iter++) {
		std::string key = ((Target*) (*target_iter))->targetipstr();
        lua_rawgeti(L, LUA_REGISTRYINDEX, current_hosts);
        lua_pushstring(L, key.c_str());
        lua_pushlightuserdata(L, (void *) *target_iter);
        lua_settable(L, -3);
        lua_pop(L, 1);

		status = process_preparehost(L, *target_iter, torun_threads);
		if(status != SCRIPT_ENGINE_SUCCESS){
			goto finishup;
		}
	}

	status = process_preparerunlevels(torun_threads);
	if(status != SCRIPT_ENGINE_SUCCESS) {
		goto finishup;
	}

	SCRIPT_ENGINE_DEBUGGING(log_write(LOG_STDOUT, "%s: Running scripts.\n", SCRIPT_ENGINE);)
	
	for(runlevel_iter = torun_scripts.begin(); runlevel_iter != torun_scripts.end(); runlevel_iter++) {
		running_scripts = (*runlevel_iter);

		SCRIPT_ENGINE_DEBUGGING(log_write(LOG_STDOUT, "%s: Runlevel: %f\n", 
					SCRIPT_ENGINE,
					running_scripts.front().runlevel);)

		/* Start the time-out clocks for targets with scripts in this
		 * runlevel.  The clock is stopped in process_finalize().
		 */
		for (thr_iter = running_scripts.begin();
		     thr_iter != running_scripts.end();
		     thr_iter++)
			if (!thr_iter->rr.host->timeOutClockRunning())
				thr_iter->rr.host->startTimeOutClock(NULL);

		status = process_mainloop(L);
		if(status != SCRIPT_ENGINE_SUCCESS){
			goto finishup;
		}
	}
	

finishup:
	SCRIPT_ENGINE_DEBUGGING(
			log_write(LOG_STDOUT, "%s: Script scanning completed.\n", SCRIPT_ENGINE);
			)
	lua_close(L);
	torun_scripts.clear();
	if(status != SCRIPT_ENGINE_SUCCESS) {
		error("%s: Aborting script scan.", SCRIPT_ENGINE);
		return SCRIPT_ENGINE_ERROR;
	} else {
		return SCRIPT_ENGINE_SUCCESS;
	}
}

int process_mainloop(lua_State *L) {
	int state;
	int unfinished = running_scripts.size() + waiting_scripts.size(); 
	struct thread_record current;
	ScanProgressMeter progress = ScanProgressMeter(SCRIPT_ENGINE);

	double total = (double) unfinished;
	double done = 0;

	std::list<struct thread_record>::iterator iter;
	struct timeval now;

	// while there are scripts in running or waiting state, we loop.
	// we rely on nsock_loop to protect us from busy loops when 
	// all scripts are waiting.
	while( unfinished > 0 ) {

		if(l_nsock_loop(50) == NSOCK_LOOP_ERROR) {
			error("%s: An error occured in the nsock loop", SCRIPT_ENGINE);
			return SCRIPT_ENGINE_ERROR;
		}

		unfinished = running_scripts.size() + waiting_scripts.size();

		if (keyWasPressed()) {
			done = 1.0 - (((double) unfinished) / total);
			if (o.verbose > 1 || o.debugging) {
				log_write(LOG_STDOUT, "Active NSE scripts: %d\n", unfinished);
				log_flush(LOG_STDOUT);
			}
			progress.printStats(done, NULL);
		}

		SCRIPT_ENGINE_VERBOSE(
			if(progress.mayBePrinted(NULL)) { 
				done = 1.0 - (((double) unfinished) / total);
				if(o.verbose > 1 || o.debugging)
					progress.printStats(done, NULL);
				else
					progress.printStatsIfNeccessary(done, NULL);
			})

		gettimeofday(&now, NULL);

		for(iter = waiting_scripts.begin(); iter != waiting_scripts.end(); iter++)
			if (iter->rr.host->timedOut(&now)) {
				running_scripts.push_front((*iter));
				waiting_scripts.erase(iter);
				iter = waiting_scripts.begin();
			}

       // Run the garbage collecter. FIXME: This can error in a __gc metamethod
       lua_gc(L, LUA_GCSTEP, 5);

        while (!running_scripts.empty()) {
			current = *(running_scripts.begin());

			if (current.rr.host->timedOut(&now))
				state = LUA_ERRRUN;
			else
				state = lua_resume(current.thread, current.resume_arguments);
	
			if(state == LUA_YIELD) {
				// this script has performed a network io operation
				// we put it in the waiting
				// when the network io operation has completed,
				// a callback from the nsock library will put the
				// script back into the running state
				
				waiting_scripts.push_back(current);
				running_scripts.pop_front();
			} else if( state == 0) {
				// this script has finished
				// we first check if it produced output
				// then we release the thread and remove it from the
				// running_scripts list
	
				if(lua_isstring (current.thread, 2)) { // FIXME
                    ScriptResult sr;
                    lua_State *thread = current.thread;
					SCRIPT_ENGINE_TRY(process_getScriptId(thread, &sr));
                    lua_getfield(thread, 2, "gsub");
                    lua_pushvalue(thread, 2); // output FIXME
                    lua_pushliteral(thread, "[^%w%s%p]");
                    lua_pushcclosure(thread, escape_char, 0);
                    lua_call(thread, 3, 1);
					sr.set_output(lua_tostring(thread, -1));
					if(current.rr.type == 0) {
						current.rr.host->scriptResults.push_back(sr);
					} else if(current.rr.type == 1) {
						current.rr.port->scriptResults.push_back(sr);
						current.rr.host->ports.numscriptresults++;
					}
					lua_pop(thread, 2);
				}
	
				SCRIPT_ENGINE_TRY(process_finalize(L, current.registry_idx));
			} else {
				// this script returned because of an error
				// print the failing reason if the verbose level is high enough	
				SCRIPT_ENGINE_DEBUGGING(
					const char* errmsg = lua_tostring(current.thread, -1);
					log_write(LOG_STDOUT, "%s: %s\n", SCRIPT_ENGINE, errmsg);
				)
				SCRIPT_ENGINE_TRY(process_finalize(L, current.registry_idx));
			}
		} // while
	}

	progress.endTask(NULL, NULL);

	return SCRIPT_ENGINE_SUCCESS;
}

// If the target still has scripts in either running_scripts
// or waiting_scripts then it is still running.  This only
// pertains to scripts in the current runlevel.

int has_target_finished(Target *target) {
	std::list<struct thread_record>::iterator iter;

	for (iter = waiting_scripts.begin(); iter != waiting_scripts.end(); iter++)
		if (target == iter->rr.host) return 0;

	for (iter = running_scripts.begin(); iter != running_scripts.end(); iter++)
		if (target == iter->rr.host) return 0;

	return 1;
}

int process_finalize(lua_State* L, unsigned int registry_idx) {
	luaL_unref(L, LUA_REGISTRYINDEX, registry_idx);
	struct thread_record thr = running_scripts.front();

	running_scripts.pop_front();

	if (has_target_finished(thr.rr.host))
		thr.rr.host->stopTimeOutClock(NULL);

	return SCRIPT_ENGINE_SUCCESS;
}

int process_waiting2running(lua_State* L, int resume_arguments) {
	std::list<struct thread_record>::iterator iter;

	// find the lua state which has received i/o
	for(	iter = waiting_scripts.begin(); 
		(*iter).thread != L;
		iter++) {

		// It is very unlikely that a thread which
		// is not in the waiting queue tries to
		// continue
		// it does happen when they try to do socket i/o
		// inside a pcall

		// This also happens when we timeout a script
		// In this case, the script is still in the waiting
		// queue and we will have manually removed it from
		// the waiting queue so we just return.

		if(iter == waiting_scripts.end())
			return SCRIPT_ENGINE_SUCCESS;
	}

	(*iter).resume_arguments = resume_arguments;

	// put the thread back into the running
	// queue
	//running_scripts.push_front((*iter));
	running_scripts.push_back((*iter));
	waiting_scripts.erase(iter);

	return SCRIPT_ENGINE_SUCCESS;
}

/* Tries to get the script id and store it in the script scan result structure
 * if no 'id' field is found, the filename field is used which we set in the 
 * setup phase. If someone changed the filename field to a nonstring we complain
 * */
int process_getScriptId(lua_State* L, ScriptResult *sr) {

	lua_getfield(L, 1, ID);
	lua_getfield(L, 1, FILENAME);

	if(lua_isstring(L, -2)) {
		sr->set_id(lua_tostring (L, -2));
	} else if(lua_isstring(L, -1)) {
		sr->set_id(lua_tostring (L, -1));
	} else {
		error("%s: The script has no 'id' entry, the 'filename' entry was changed to:",
			SCRIPT_ENGINE);
		l_dumpValue(L, -1);
		return SCRIPT_ENGINE_ERROR;
	}

	lua_pop(L, 2);

	return SCRIPT_ENGINE_SUCCESS;
}

/* try all host and all port rules against the 
 * state of the current target
 * make a list with run records for the scripts
 * which want to run
 * process all scripts in the list
 * */
int process_preparehost(lua_State* L, Target* target, std::list<struct thread_record>& torun_threads) {
	PortList* plist = &(target->ports);
	Port* current = NULL;

	/* find the matching hostrules
	 * */
	lua_getfield(L, LUA_REGISTRYINDEX, HOSTTESTS);
    lua_pushnil(L);
    while (lua_next(L, -2) != 0)
    {
      // Hostrule function & file closure on stack
      lua_pushvalue(L, -2); // hostrule function (key)
      lua_newtable(L);
      set_hostinfo(L, target); // hostrule argument
      SCRIPT_ENGINE_LUA_TRY(lua_pcall(L, 1, 1, 0));

      if (lua_isboolean(L, -1) && lua_toboolean(L, -1))
      {
	    struct thread_record tr;
        tr.rr.type = 0;
        tr.rr.port = NULL;
        tr.rr.host = target;

        SCRIPT_ENGINE_TRY(process_preparethread(L, &tr));

        torun_threads.push_back(tr);

        SCRIPT_ENGINE_DEBUGGING(
            lua_getfenv(L, -2); // file closure environment
            lua_getfield(L, -1, FILENAME);
            log_write(LOG_STDOUT, "%s: Will run %s against %s\n",
              SCRIPT_ENGINE,
              lua_tostring(L, -1),
              target->targetipstr());
            lua_pop(L, 2);
            )
      }
      lua_pop(L, 2); // boolean and file closure
    }

	/* find the matching port rules
	 * */
	lua_getfield(L, LUA_REGISTRYINDEX, PORTTESTS);

	/* because of the port iteration API we need to awkwardly iterate
	 * over the kinds of ports we're interested in explictely.
	 * */
	current = NULL;
	while((current = plist->nextPort(current, TCPANDUDP, PORT_OPEN)) != NULL) {
		SCRIPT_ENGINE_TRY(process_pickScriptsForPort(L, target, current, torun_threads));
	}

	while((current = plist->nextPort(current, TCPANDUDP, PORT_OPENFILTERED)) != NULL) {
		SCRIPT_ENGINE_TRY(process_pickScriptsForPort(L, target, current, torun_threads));
	}

	while((current = plist->nextPort(current, TCPANDUDP, PORT_UNFILTERED)) != NULL) {
		SCRIPT_ENGINE_TRY(process_pickScriptsForPort(L, target, current, torun_threads));
	}

	lua_pop(L, 2); // Hostrules, Portrules

	return SCRIPT_ENGINE_SUCCESS;
}

int process_preparerunlevels(std::list<struct thread_record> torun_threads) {
	std::list<struct thread_record> current_runlevel;
	std::list<struct thread_record>::iterator runlevel_iter;
	double runlevel_idx = 0.0;
	
	torun_threads.sort(CompareRunlevels());

	for(	runlevel_iter = torun_threads.begin(); 
		runlevel_iter != torun_threads.end(); 
		runlevel_iter++) {

		if(runlevel_idx < (*runlevel_iter).runlevel) {
			runlevel_idx = (*runlevel_iter).runlevel;
			current_runlevel.clear();
			//push_back an empty list in which we store all scripts of the 
			//current runlevel...
			torun_scripts.push_back(current_runlevel);
		}

		torun_scripts.back().push_back(*runlevel_iter);
	}

	return SCRIPT_ENGINE_SUCCESS;
}

/* Because we can't iterate over all ports of interest in one go
 * we need to do port matching in a separate function (unlike host
 * rule matching)
 * Note that we assume that at -1 on the stack we can find the portrules
 * */
int process_pickScriptsForPort(lua_State* L, Target* target, Port* port, std::list<thread_record>& torun_threads) {
    lua_pushnil(L);
    while (lua_next(L, -2) != 0)
    {
      // Portrule function & file closure on stack
      lua_pushvalue(L, -2); // portrule function (key)
      lua_newtable(L);
      set_hostinfo(L, target); // portrule argument 1
      lua_newtable(L);
      set_portinfo(L, port); // portrule argument 2
      SCRIPT_ENGINE_LUA_TRY(lua_pcall(L, 2, 1, 0));

      if (lua_isboolean(L, -1) && lua_toboolean(L, -1))
      {
	    struct thread_record tr;
        tr.rr.type = 1;
        tr.rr.port = port;
        tr.rr.host = target;

        SCRIPT_ENGINE_TRY(process_preparethread(L, &tr));

        torun_threads.push_back(tr);
        
        SCRIPT_ENGINE_DEBUGGING(
            lua_getfenv(L, -2); // file closure environment
            lua_getfield(L, -1, FILENAME);
            log_write(LOG_STDOUT, "%s: Will run %s against %s\n",
              SCRIPT_ENGINE,
              lua_tostring(L, -1),
              target->targetipstr());
            lua_pop(L, 2);
            )
      }
      lua_pop(L, 2); // boolean and file closure
    }
	return SCRIPT_ENGINE_SUCCESS;
}

/* Create a new lua thread and prepare it for execution
 * we store target info in the thread so that the mainloop
 * knows where to put the script result. File closure is expected
 * at stack index -2.
 * */
int process_preparethread(lua_State* L, struct thread_record *tr){

	lua_State *thread = lua_newthread(L);
	tr->registry_idx = luaL_ref(L, LUA_REGISTRYINDEX); // store thread
    tr->thread = thread;

    lua_pushvalue(L, -2); // File closure
    lua_getfenv(L, -1); // get script file environment
    lua_getfield(L, -1, FILENAME); // get its filename
 
    lua_createtable(L, 0, 11); // new environment
    lua_pushvalue(L, -2); // script filename
    lua_setfield(L, -2, FILENAME);
    lua_pushnumber(L, 1.0); // set a default RUNLEVEL
    lua_setfield(L, -2, RUNLEVEL);
    lua_createtable(L, 0, 1); // metatable for env
    lua_pushvalue(L, LUA_GLOBALSINDEX);
    lua_setfield(L, -2, "__index"); // global access
    lua_setmetatable(L, -2);

    lua_pushvalue(L, -4); // script file closure
    lua_pushvalue(L, -2); // script env
    lua_setfenv(L, -2);
    SCRIPT_ENGINE_LUA_TRY(
        lua_pcall(L, 0, 0, 0) // file closure loads globals (action, id, etc.)
        );

	lua_getfield(L, -1, RUNLEVEL);
	tr->runlevel = lua_tonumber(L, -1);
	lua_pop(L, 1);

	// move the script action closure into the thread
    lua_getfield(L, -1, ACTION); // action closure
	lua_xmove(L, thread, 2); 
    lua_pop(L, 1); // filename
    lua_setfenv(L, -2); // reset old env
    lua_pop(L, 1); // file closure

	// make the info table
	lua_newtable(thread); 
	set_hostinfo(thread, tr->rr.host);

	/* if this is a host rule we don't have
	 * a port state
	 * */
	if(tr->rr.port != NULL) {
		lua_newtable(thread);
		set_portinfo(thread, tr->rr.port);
		tr->resume_arguments = 2;
	}
    else
	  tr->resume_arguments = 1;

	return SCRIPT_ENGINE_SUCCESS;
}