#ifndef NMAP_LUA_H #define NMAP_LUA_H extern "C" { #include "lua.h" #include "lualib.h" #include "lauxlib.h" } #include #include #include #include #include class ScriptResult { private: std::string output; std::string id; public: void set_output (const char *); std::string get_output (void); void set_id (const char *); std::string get_id (void); }; typedef std::vector ScriptResults; class Target; int script_scan(std::vector &targets); int script_updatedb(); void script_scan_free(); //parses the arguments provided to scripts via nmap's --script-args option int script_check_args(); int process_waiting2running(lua_State *, int); /* Useful auxiliary functions */ size_t table_length(lua_State *, int); #endif